Config
Config
Config = Config or {}
Config.ActionType = 'zone' -- 'target' or 'radial' or 'zone'
Config.EnableClothing = true -- Enable or disable clothing menus (show/hide clothes)
Config.Aces = {
'vip'
}
Config.HiddenClothesMale = {
components = {
['mask'] = { 0, 0 },
['arms'] = { 15, 0 },
['pants'] = { 21, 0 },
['bag'] = { 0, 0 },
['shoes'] = { 34, 0 },
['accessory'] = { 0, 0 },
['t-shirt'] = { 15, 0 },
['vest'] = { 0, 0 },
['decals'] = { 0, 0 },
['torso2'] = { 15, 0 },
},
props = {
['hat'] = { -1, 0 },
['glass'] = { -1, 0 },
['ear'] = { -1, 0 },
['watch'] = { -1, 0 },
['bracelet'] = { -1, 0 },
}
}
Config.HiddenClothesFemale = {
components = {
['mask'] = { 0, 0 },
['arms'] = { 15, 0 },
['pants'] = { 15, 0 },
['bag'] = { 0, 0 },
['shoes'] = { 35, 0 },
['accessory'] = { 0, 0 },
['t-shirt'] = { 15, 0 },
['vest'] = { 0, 0 },
['decals'] = { 0, 0 },
['torso2'] = { 15, 0 },
},
props = {
['hat'] = { -1, 0 },
['glass'] = { -1, 0 },
['ear'] = { -1, 0 },
['watch'] = { -1, 0 },
['bracelet'] = { -1, 0 },
}
}
Config.SkinData = {
model = 'mp_m_freemode_01',
head_blend = {
['firstShape'] = 21,
['secondShape'] = 0,
['thirdShape'] = 0,
['firstSkin'] = 21,
['secondSkin'] = 0,
['thirdSkin'] = 0,
['shapeMix'] = 0.5,
['skinMix'] = 0.5,
['thirdMix'] = 0.5,
},
face_features = {
['eyebrow'] = { 0, 0 },
['eye_opening'] = 0,
['nose_width_peak'] = { 0, 0 },
['nose_length_tip'] = { 0, 0 },
['nose_twist_curveness'] = { 0, 0 },
['lip_thickness'] = 0,
['cheek_width_height'] = { 0, 0 },
['cheek_size'] = 0,
['jaw_width_shape'] = { 0, 0 },
['chin_length_height'] = { 0, 0 },
['chin_shape_hole'] = { 0, 0 },
['neck_thickness'] = 0,
},
eye_color = 0,
head_overlays = {
['blemishes'] = { -1, 1.0 },
['facial_hair'] = { -1, 1.0, 0 },
['eyebrows'] = { 0, 1.0, 0 },
['ageing'] = { -1, 1.0 },
['makeup'] = { -1, 1.0, 0, 0 },
['blush'] = { -1, 1.0, 0 },
['complexion'] = { -1, 1.0 },
['sun_damage'] = { -1, 1.0 },
['lipstick'] = { -1, 1.0, 0 },
['moles_freckles'] = { -1, 1.0 },
['chest_hair'] = { -1, 1.0, 0 },
['body_blemishes'] = { -1, 1.0 },
['add_body_blemishes'] = { -1, 1.0 },
},
hair = { 0, 0, 0, 0, 1 },
components = {
['mask'] = { 0, 0 },
['arms'] = { 0, 0 },
['pants'] = { 0, 0 },
['bag'] = { 0, 0 },
['shoes'] = { 0, 0 },
['accessory'] = { 0, 0 },
['t-shirt'] = { 0, 0 },
['vest'] = { 0, 0 },
['decals'] = { 0, 0 },
['torso2'] = { 0, 0 },
},
props = {
['hat'] = { -1, 0 },
['glass'] = { -1, 0 },
['ear'] = { -1, 0 },
['watch'] = { -1, 0 },
['bracelet'] = { -1, 0 },
},
tattoos = {
ZONE_HEAD = {},
ZONE_TORSO = {},
ZONE_LEFT_ARM = {},
ZONE_RIGHT_ARM = {},
ZONE_LEFT_LEG = {},
ZONE_RIGHT_LEG = {},
},
}
exports('GetConfigSkinData', function()
return Config.SkinData
end)
Framework
Framework = {
PlayerData = {},
Jobs = {},
Gangs = {},
}
function Framework.ESX()
return GetResourceState("es_extended") ~= "missing"
end
function Framework.QBCore()
return GetResourceState("qb-core") ~= "missing"
end
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