Update Appearance
Updates ped appearance.
May be used anywhere
SetPedAppearance
Updates everything from the head_blend to the tattoos.
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedAppearance(entityPed, payload, forceUpdate)SetPedComponents
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedComponents(entityPed, {
['mask'] = { 0, 0 },
['arms'] = { 15, 0 },
['pants'] = { 15, 0 },
['bag'] = { 0, 0 },
['shoes'] = { 35, 0 },
})SetPedComponent
SetPedProps
SetPedProp
Should Used Only via UI
SetPedHeadBlend
Updates heredity of ped.
SetPedFaceFeatures
Updates micro morphs of ped.
SetPedFaceFeature
Updates micro morph of ped.
SetPedHeadOverlays
Updates overlays of ped.
SetPedHeadOverlay
Updates micro morph of ped.
ShrinkPedHead
Restrict head clipping through masks.
If current mask has restriction tag SHRINK_HEAD then changes your head_blend.
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