Update Appearance
Updates ped appearance.
May be used anywhere
SetPedAppearance
Updates everything from the head_blend to the tattoos.
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedAppearance(entityPed, payload, forceUpdate)SetPedComponents
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedComponents(entityPed, {
['mask'] = { 0, 0 },
['arms'] = { 15, 0 },
['pants'] = { 15, 0 },
['bag'] = { 0, 0 },
['shoes'] = { 35, 0 },
})SetPedComponent
---@param entityPed number
---@param index string
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedComponent(entityPed, 'mask', { 0, 0 })SetPedProps
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedProps(entityPed, {
['hat'] = { -1, 0 },
['glass'] = { -1, 0 },
})SetPedProp
---@param entityPed number
---@param index string
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedProp(entityPed, 'hat', { -1, 0 })Should Used Only via UI
SetPedHeadBlend
Updates heredity of ped.
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedHeadBlend(entityPed, {
firstShape = 45,
secondShape = 2,
thirdShape = 21,
firstSkin = 22,
secondSkin = 13,
thirdSkin = 7,
shapeMix = 1.0,
skinMix = 1.0,
thirdMix = 1.0
})SetPedFaceFeatures
Updates micro morphs of ped.
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedFaceFeatures(entityPed, {
['eyebrow'] = { 1.0, 1.0 }
['chin_length_height'] = { 0.0, 0.0 }
})SetPedFaceFeature
Updates micro morph of ped.
---@param entityPed number
---@param index string
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedFaceFeature(entityPed, 'eyebrow', { 1.0, 1.0 })SetPedHeadOverlays
Updates overlays of ped.
---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedHeadOverlays(entityPed, {
['blush'] = { 2, 1.0, 4 }
['eyebrows'] = { 2, 0.0, 21 }
})SetPedHeadOverlay
Updates micro morph of ped.
---@param entityPed number
---@param index string
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedHeadOverlay(entityPed, 'eyebrows', { 2, 1.0, 21 })ShrinkPedHead
Restrict head clipping through masks.
If current mask has restriction tag SHRINK_HEAD then changes your head_blend.
---@param entityPed number
exports['nf-skin']:ShrinkPedHead(entityPed)Last updated