Update Appearance

Updates ped appearance.

May be used anywhere

SetPedAppearance

Updates everything from the head_blend to the tattoos.

---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData
exports['nf-skin']:SetPedAppearance(entityPed, payload, forceUpdate)

SetPedComponents

---@param entityPed number
---@param payload table
---@param forceUpdate nil | boolean?
---If forceUpdate is nil, updates SkinChanger.skinData

exports['nf-skin']:SetPedComponents(entityPed, {
    ['mask']      = { 0, 0 },
    ['arms']      = { 15, 0 },
    ['pants']     = { 15, 0 },
    ['bag']       = { 0, 0 },
    ['shoes']     = { 35, 0 },
})

SetPedComponent

SetPedProps

SetPedProp

Should Used Only via UI

SetPedHeadBlend

Updates heredity of ped.

SetPedFaceFeatures

Updates micro morphs of ped.

SetPedFaceFeature

Updates micro morph of ped.

SetPedHeadOverlays

Updates overlays of ped.

SetPedHeadOverlay

Updates micro morph of ped.

ShrinkPedHead

Restrict head clipping through masks.

If current mask has restriction tag SHRINK_HEAD then changes your head_blend.

Last updated